Posts Tagged work


The second movie I’ve worked on is out soon. It’s called Mama, and trust me, the trailer does not show even a corner of the creepiness.

Without giving too much away, I worked on an important shot during the climax of the film, and I rigged Mama’s hair.

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funhouse and the big top

As I type this I’m over at FUNHouse central with Dimos. It’s been a while since we were able to work on things together, in person. Usually we work a lot over email and lunchtime talks; it’ll be good to sit and jam together.

It’s been an interesting week. I’ve been tasked with doing research on cloth simming, or rather not simming, which is about all I can say. However, I can say that it’s been an interesting challenge and has helped me to better understand some of the more esoteric corners of Maya Dynamics.

Work aside, the G20 meet up has the entire city by the balls. The trains are shutting down due to bomb threats, and a number of people at the office have been ID’d on the way in by the some of the hundreds of cops patrolling the downtown core. The whole thing is a mess. Lots of downtown businesses are losing money because of forced shutdowns. Even my office is shutting for friday because the building is getting boarded up.

It’s strange to me… I can’t quite follow the logic on violent protests for something like this. Regardless of what’s being discussed, I can’t imagine any topics are worthy of that kind of response.

Anyway, to work with us!

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our dvd was reviewed in wired!

How awesome is this: the DVD we made at work that was just published got a great review in Wired magazine. Check it out, and check out the link to buy a copy on Amazon so that we can keep making them. 🙂

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