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	<title>confectionary malfunction &#187; modeling</title>
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	<description>i think i&#039;ve had a lot more than the bottle said to take</description>
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		<title>501 for christmas</title>
		<link>http://sugarandcyanide.com/blog/2010/12/25/501-for-christmas/</link>
		<comments>http://sugarandcyanide.com/blog/2010/12/25/501-for-christmas/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 16:27:30 +0000</pubDate>
		<dc:creator>kiki</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://sugarandcyanide.com/blog/?p=145</guid>
		<description><![CDATA[Modo 501 is looking fantastic. I downloaded it today, and I can&#8217;t wait to put it through it&#8217;s paces. I&#8217;m especially excited about the revamped painting and sculpting, since it means I can stay in one app as opposed to jumping back and forth between Maya and Mudbox or ZBrush. But more that that, I [...]]]></description>
			<content:encoded><![CDATA[<p>Modo 501 is looking fantastic. I downloaded it today, and I can&#8217;t wait to put it through it&#8217;s paces. I&#8217;m especially excited about the revamped painting and sculpting, since it means I can stay in one app as opposed to jumping back and forth between Maya and Mudbox or ZBrush. But more that that, I feel like Modo is exactly where Blender will be once the 2.5 series is put to bed and gives birth to a stable 2.6. Everything is scriptable and it&#8217;s extremely simple to make new commands, or commands that properly refire when using interface sliders.  I think my favorite part is, I&#8217;ve yet to find a feature I don&#8217;t like that I couldn&#8217;t disable or otherwise change its behavior.  Even the default space bar behavior (which switches between component editing modes) is changeable; mine is set to pick item mode now.  Not to mention, one of the new guys at work, Rowan, is a Modo master.  He&#8217;s been invaluable in finding out where things are.</p>
<p>It&#8217;s a pretty steep learning curve both modeling and scripting-wise, particularly for someone who&#8217;s only really done 3D scripting through the Maya and Blender APIs.  Also, while every tool I use when modeling seems to exist in Modo, the names and methods for use are so different that it&#8217;s taken me all week to find the first quarter of my usual bag of tricks.  But I&#8217;ve also picked up a few new ones, like Background Constraint with Vector direction.  <i>Holy crap</i>, did I not know I wanted that feature so badly.</p>
<p>Blender&#8217;s always going to be there for me, but at least until the 2.5 series stabilizes (and the input manager stops getting stuck when I sculpt, making sculpting impossible), I have a new swiss-army knife for work.  Oh, and <a href="http://www.luxology.com/" target="_blank">Luxology</a>: thank you for making my ordering process amazing.  I&#8217;m not going to say <i>why</i> I&#8217;m so happy with you on this blog, but if more companies behaved like you I&#8217;d be a happier person all around.</p>
<p>It&#8217;s funny, though&#8211; I&#8217;m not finding with Modo that I fight the learning curve as much as I do when I move to, say, <a href="http://www.sidefx.com/" target="_blank">Houdini</a>.  Modo draws from all the best parts of Blender, Maya, and <a href="http://www.newtek.com/lightwave/" target="_blank">Lightwave</a>, so it just works for my head.  Here&#8217;s to being more efficient with modeling tasks in 2011!</p>
<p>By the way, the new Gorillaz album (the one recorded on an iPad) <a href="http://www.gorillaz.com/" target="_blank">is up for streaming</a>.  I like it a lot more than <i>Plastic Beach</i>.  In fact, it feels a lot like <i>D-Sides</i>, which is one of my favorite collections of their music.  If you&#8217;re a fan, definitely check it out.  And if anyone knows what iPad software Albarn used to master these songs, please let me know.</p>
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