I’m slowly coming out of the fog of Maya, now that I’m done with using it for Animation Mentor, and I’ve been trying to get back into Cinema 4D. I just wanted to post this short COFFEE script snippet. This looks through all the animation curves on an object and spits out information on them.
var op = doc->GetActiveObject();
var curTime = doc->GetTime();
println("\nKey dump for ", op->GetName(), ":\n");
var t = op->GetFirstCTrack();
if (t == NULL)
println("Error.");
var i = 0;
var j = 0;
var k;
var c;
while (t != NULL) {
i++;
c = t->GetCurve();
println("\tTrack ", i, ": ", t->GetName(), " -- ",
c->GetKeyCount(), " keys.");
for (j = 0; j < c->GetKeyCount(); j++) {
k = c->GetKey(j);
var bt = k->GetTime();
println("\t\t", j, ": v", k->GetValue(), ", t:", bt->GetFrame(30));
}
t = t->GetNext();
}
println("Number of tracks: ", i);
The sad part is this: you can’t add new keys to curves in COFFEE; you can only read what’s there. (EPIC FAIL, Maxon.) At least now I know how to get keys and how the BaseTime class works.