Charles Warren Wardlaw

4-1947 Lawrence Avenue West
Toronto, ON M9N1H3
cell: (416) 294-4170
email: charles@sugarandcyanide.com
web: http://www.sugarandcyanide.com/

Selected Experience and Achievements

Character TD, Mr. X Inc. In addition to working on two pitch projects (both of which were successful in winning work), I also have worked on the following films:
  • Robocop: Lead Rigger: Designed an entirely new autorig system, and used it to design the rigs for Robocop and another complex mechanical character. Interfaced with the VFX supervisor to come up with solutions to difficult articulation issues.
  • Pompeii: Rigged various quadrupeds. Created a rigged nCloth tool for modelers.
  • Carrie: (Uncredited) Designed a shader transfer system, XShad, for the conversion of Maya VRay shader networks into a generic JSON format. This is then read in on the Houdini side by scripts written by another developer, and turned into identical shading networks for Mantra.
  • The Mortal Instruments: City of Bones: Designed and executed the body rigs for the wolves.
  • Mama: Rigged the Maya side of Mama's tendril-like hair, which was animated and then used to drive dynamics simulations in Houdini. Rigged the transformation Mama goes through during the climax of the film, using a variety of techniques with Maya Muscle and the open source Stretchmesh plugin to achieve a rolling flesh sack effect.
  • Resident Evil: Retribution: Rigged digital doubles, vehicles, the Uber Licker's long tongue, and aided in the rigging of the Uber Licker itself. Wrote a custom skin weights importer / exporter, and custom nodes for the long tongue. Used nCloth to simulate bullet holes in shots in the end. Performed a lot of shot finaling both in Maya and Houdini. Assisted with the Maya Muscle setup on the Uber Licker.
Programmer, FUNhouse Interactive. Continuing on the relationship I built through doing freelance projects for FUNhouse, I am now an official tools programmer and part-owner. I also double as a graphic designer and Flash programmer. Our current product is TradigTOOLS, a traditional animation helper for Maya.   March 2008 - Present
Freelancer. Projects have included character rigging, headshot photography, web design (HTML and Flash), custom graphics creation, MEL / Python Scripting for Autodesk Maya, and tutorial video motion graphics and editing.   2006 - Present
Intermediate Character TD, Bedlam Games. Responsibilities included migration of pre-existing rigs and animations from Motion Builder to Maya 2012, building a Maya pipeline for the export, retargeting, and processing of animations for the Unreal Engine, and building the autorig to be used on all new animated characters in Maya. I also built particle effects, a few shaders, and did preliminary level layouts for Gammaworld. Unfortunately, Bedlam declared bankruptcy.   April 2011 - July 2011
Supervising Technical Director / CG Animator, March Entertainment. Responsibilities included animating shots, rigging characters, managing the creation and quality of assets, modeling, pipeline tool programming in Python and MEL, and on-set VFX supervision for the live action shoot of Mia and Me in Florence, Italy. Projects included Mia and Me, the first and second volumes in the the Playmobil DVD series, and various development projects. I also consulted on game design for the Yamroll and Dex Hamilton Flash games for CBC.   April 2009 - April 2011
Character Setup Artist / Animator, Red Rover Studios. Rigged multiple secondary characters and supported the lead character set-up artist on the main characters. Scripted solutions in both Python and MEL for Maya 2008, including a custom API node. Other responsibilities included character modeling, scene finaling, file rebuilding, and fur wrangling. I wore a lot of hats. The project was a three-minute feature-quality teaser for Ollie the Otter.   August 2008 - March 2009

Organizations and Memberships

Kappa Gamma Psi, National Professional Performing Arts Fraternity

Computer Skills

  • Character Articulation (rigging; building of autorigs and scripted workflows; Maya Muscle setup; Maya API and custom node creation).
  • Character animation.
  • 3D Modeling.
  • Autodesk Maya, Cinema 4D / BodyPaint, Unity, Modo, Houdini, and Blender.
  • XCode, gcc, and Visual Studio.
  • Proficient in Mac OS / OS X, Windows family operating systems, and Linux / Unix (most recently CentOS 6.2).
  • Proficient in Adobe Photoshop and Flash. Familiar with Adobe Illustrator, AfterEffects, and Premiere.
  • Python, MEL, C, C++, ActionScript 3, UnityScript.

Languages

 

Education

Conversational Japanese and Japanese Reading / Writing.  

Alumni of Animation Mentor. (Graduated January 2010)

Bachelor of Drama, Ithaca College, Ithaca NY. Class of 2002, GPA 3.5.



References available upon request.