{"id":112,"date":"2010-05-30T01:04:31","date_gmt":"2010-05-30T01:04:31","guid":{"rendered":"http:\/\/sugarandcyanide.com\/blog\/?p=112"},"modified":"2010-05-30T01:04:31","modified_gmt":"2010-05-30T01:04:31","slug":"lots-of-stuff","status":"publish","type":"post","link":"http:\/\/sugarandcyanide.com\/blog\/2010\/05\/30\/lots-of-stuff\/","title":{"rendered":"lots of stuff"},"content":{"rendered":"<p>Geekery: The open source community received a few nice promises over the past few weeks. How on the heels of the <a href=\"http:\/\/www.wolfire.com\/humble\" target=\"_blank\">Humble Indy Bundle<\/a> experiment (pay-what-you-will <a href=\"http:\/\/www.macheist.com\/\" target=\"_blank\">MacHeist<\/a>-style bundle of games from indepedent developers), the creators of the games in the bundle have said they&#8217;ll be open sourcing their games. The two that interest me are <a href=\"http:\/\/www.crypticsea.com\/gish\/\" target=\"_blank\">Gish<\/a> and <a href=\"http:\/\/www.bit-blot.com\/aquaria\/\" target=\"_blank\">Aquaria<\/a>. Aquaria has been very open to the modding community, allowing much of the game to be completely redone by enterprising fans. I hope the source for it gets released soon; I&#8217;m particularly interested in their editors.<\/p>\n<p>The other good news was that the <a href=\"http:\/\/www.lwks.com\/\" target=\"_blank\">Lightworks NLE software package<\/a>, promised to go open source after it&#8217;s parent company&#8217;s acquisition, <a href=\"http:\/\/www.studiodaily.com\/main\/EditShare-Announces-First-Ever-Lightworks-Open-Source-Platform_12120.html\" target=\"_blank\">will actually be released this fall<\/a>. It sounds a little too good to be true, and is all about interoperability with other editing suites. I know people mention projects like Cinelerra when asked about open-source video editing, but having a real editor that&#8217;s been put through its paces on real films (Lightworks was apparently used on <a href=\"http:\/\/www.thehurtlocker-movie.com\/\" target=\"_blank\">The Hurt Locker<\/a>) will be great for the community.<\/p>\n<p>Music: I&#8217;ve met a number of like-minded people lately who&#8217;ve turned me onto some new artists (or at least, new to me). <a href=\"http:\/\/www.lykkeli.com\/\" target=\"_blank\">Lykke Li&#8217;s<\/a> debut has found a permanent place on my iPods. I knew it was a winner when a friend at work told me over messenger to listen to her song Little Bit, because she was listening to it right then and enjoying the heck out of it; my reply was that I was listening to it at the same moment.<\/p>\n<p>I also picked up <a href=\"http:\/\/www.postalservicemusic.net\/\" target=\"_blank\">The Postal Service&#8217;s<\/a> debut, <i>Give Up<\/i>. It&#8217;s an &#8220;oldie&#8221; but holds up well even now. The sound they created is very popular now, almost like they&#8217;ve managed to find a timelessness despite being an electronic band. I&#8217;m not one for Death Cab for Cutie, not usually, but side projects of lead singers often surprise. (See: Lotte Kestner, The Soft Skeleton.)<\/p>\n<p>Work: I probably shouldn&#8217;t say anything but I&#8217;m too excited to stay quiet! The other night we rendered out poses for the characters on Yoko, Mo, and Me. We&#8217;ve recently hired on an experienced texture artist, and between him and the tireless efforts of the other talented folks at March, the look blew me away and the assets aren&#8217;t even final!<\/p>\n<p>There are two times when I remember why I got into CG. One is when you get a face rig, even a temporary one, onto a character. Until that point the character is just a lifeless statue, but raise an eyebrow or put a mouth into a moue and suddenly they&#8217;re a person. The second time is when the flat lambert of OpenGL displays turn into the beautiful shades and hues of a final render. Last night&#8217;s images were good reminders of why I do what I do.<\/p>\n<p>Life: Getting the Epic Flu a few weeks back made me re-evaluate how I spend my off time. That, and a Tarot reading warning me to stop putting all my energies into things for other people. Sunday, I rode my bike up to the local EB and picked up a copy of Super Mario Galaxy 2.<\/p>\n<p>Holy crap.<\/p>\n<p>See, I only finished Galaxy a few months back, me being a late Wii-bloomer. (Still have yet to play Twilight Princess.) I thought it was brilliant both in terms of design and in how they used the Wiimote to interact with the world; for the most part you could trust your jumps and the cameras, which was totally unlike Super Mario Sunshine. Galaxy 2 seems to have fixed every complaint about Galaxy I didn&#8217;t know I had. For example, having to traipse through that space ship back to the galaxy entrance you wanted after collecting every star is gone. In it&#8217;s place is a New Super Mario Brothers-style world map, along which your ship snaps from level to level. So far there&#8217;s also a lot more variety&#8211; no levels have more than two visible stars to collect, so you finish them off quickly and move on. I don&#8217;t find myself getting bored while clearing stars out of a single map.<\/p>\n<p>I think that&#8217;s enough for now&#8230; Good thing I can do drafts on my phone or I&#8217;d never have the time to blog any more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Geekery: The open source community received a few nice promises over the past few weeks. How on the heels of the Humble Indy Bundle experiment (pay-what-you-will MacHeist-style bundle of games from indepedent developers), the creators of the games in the bundle have said they&#8217;ll be open sourcing their games. The two that interest me are [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-112","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/posts\/112","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/comments?post=112"}],"version-history":[{"count":0,"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/posts\/112\/revisions"}],"wp:attachment":[{"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/media?parent=112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/categories?post=112"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/sugarandcyanide.com\/blog\/wp-json\/wp\/v2\/tags?post=112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}